Episode 4: Old sage and a Nemesis part 1
In the pursuit of the Jedi Content Not Found: doab – a Jedi that travelled this area discovered when researching the temple archives – we discover the ruins of Noyama. A large city centred around a ziggurat. This centre of the ruins constitutes a village that is inhabited by native creatures guarding the old ziggurat. They call themselves Veloni.
Kotan manages to communicate with the first Veloni they meet and persuade them that he and his friends are not enemies. By the grace of Pak-Pak the Veloni militia leader and the Veloni elder Miradun, we are given three days to investigate the Ziggurat outside and inside.
Onda investigates a metal pylon-like object set atop the ziggurat. Through the Force he discovers a connection between this and something deep within the ziggurat. Onda moves on to investigate the depths of the ziggurat, where he discovers a large room far underground, seemingly guarded by a group of Veloni. Onda returns to his comrades after this discovery.
As we enter the ziggurat we enter the living area of the Veloni. While there are many rooms and halls, the Veloni seems to all reside in a large central chamber, with ball like nests suspended from the ceiling or placed on the floors. Light emanates from fluorescent ember like lanterns. On one end, there’s a large basin filled with water, running water. It is rejuvenating and prompts a bath, even Kranky gets in.
We have a meeting with Miradun, he makes it clear that he does not want us to destroy his tribe, giving Onda a very meaningful look when informing us that the Veloni dwelling in the depths of the temple are outcasts. This translation seems odd, as there is obviously no enmity or shame expressed about these outcasts. We conclude that it means something different to these sentients.
Episode 5: Old sage and Nemesis part 2
The next morning Miradun comes by and reminds us: two days left.
We make our our way down to face the outcast Veloni (Onda is convinced they’re Darksiders). We discover that they’re chanting in an unknown language. They seem to be protecting a large stone structure, egg-like in appearance. We can feel it is strongly resonating in the Force. As the outcasts chant the droning affects us, we become certain that this chant break lesser minds. We also feel a connection between the chant and the huge “egg”, and in turn this is connected to the Force focused in this area. As we manage to open the path onwards, without coming into conflict with the outcasts – through the ingenious actions of Kotan – we enter a steep stairway going down. In the darkness it seems we all experience intense, personal visions, because no one can remember arriving at the bottom.
Here at the bottom there is darkness and Darkness. The silhouette of a large monstrous statue can be seen in the shadows and a wicked voice challenges our resolve! Still recovering from the intense visions we enter what we discover in the end to be a battle of the mind. Driving the dark presence from the area light returns, both literally and figuratively. We follow the path onwards into a large underground circular hall with arched ceiling and floor. We follow the narrow path around the room and come upon a bridge leading straight into the middle of the room. There we see a large black and silver sarcophagus that Onda saw in a vision the day before. It starts to open the moment we come near it.
From the sarcophagus a being emerges. He is clad in black armour and helmet, all covered in small silver lines forming an ever changing pattern making any observer dizzy. He presents hismelf as Sun’saith. His task: to keep Content Not Found: kiados imprisoned in a cage submerged in a prison of lava. Marking his emergence from the stasis chamber is the inevitable release of Kiados from her prison.
Asking for his friend Crymon, Sun’saith seems surprised to find that four unknown sentients have overcome every challenge. Impressed with their powers and determination, he reveals a small cave of Kyber crystals.
Sun’saith then reveals that his friend Crymon should have been here long since to help him out in his job to guard the evil force sensitive Kiados. Because of her inevitable release, we do as Sun’saith wishes and travel to Mount Oirus and Kiados prison.
Attacked by several beasts tainted by the darkside we are too late to stop Kiados’ breaking free and can only witness her evading our attempts to put her back in her prison and leaving the volcano.
Having returned to Noyama, we consult with Sun’saith about what to do now. He tells us of Kiados’ master, Kath’ritt. Kath’ritt is a powerful dark sider from aeons past and Kiados will most likely seek to find and awake her old master. While Sun’saith is impressed with our abilities, he asks us to find his friend Crymon before joining him in his search for Kiados and eventually Kath’ritt.
Episode 6: Expanding operations (Side quest)
On our way to scout the Lake of Deprivation we find a small cave with a stash of Whyren’s reserve while at the same time getting lost in the jungle. When we come closer to the lake we meet another friend of Hethan Romund named Vex Ruul, living in a small hut not far away from the lake. With his help we explore the shores of the lake, at one point being attacked by a large creature after we disturbed the water. Defeating the creature seems to have an adverse effect on something as after a while thousands of small, vicious and deadly creatures looking like Kohouns appear crawling out of the water. At this time we are already beset upon by vicious canine creatures out for blood of Force-sensitives. Retreating to a more confined battlefield where we can control the battle better. Kranky challenges the pack and runs out going bare fisted against their leader. Just as he wrestles it under control and becoming the alpha, the small worm like Kohouns appear in massive numbers. As we run into the forest to get away from these poisonous critters, we discover in the darkness an old bunker entrance.
With the skills of Vex Ruul and Aahch, we enter the base…
We soon discover it to be on very low power, it was only the ingenious work of Aahch and Vex that powered up some remaining auxiliary battery the let us enter and get on emergency lights.
As we take stock of what we’ve found and explore the base, we realise it’ll take quite a lot of work to turn it into something useful. While the others are discussing how to solve this issue Odan is suddenly incapacitated, giving a short warning before it happens. Rushing to his aid we discover that some old security systems are still active, despite the state of the systems.
Advancing more carefully we split into two groups, one going towards the power generator room, the other towards what proves to be a hangar. As we enter these rooms, we are simultaneously set upon by ancient battle droids. We prevail yet again. In the hangar there’s a ship…
Episode 7: Space travel at last
After having spent some time around the base, we’ve made rudimentary repairs and figured out what we need. Also, the ship seems to be in working condition, at least to get us to Reles. The ship’s name is Irregular Subtlety.
We travel to Reles and meet up with Content Not Found: heavy-gan. After brief negotiations we make a deal. He repairs our ship and we get the parts we need to fix up the base.
After making the ship is fixed and the base set up and secured, leave Spintir. Travelling to Sriluur and the city of Al-Kampur we hope to gather intelligence on the last whereabouts of Crymon.
We get boarded by imperial customs for the first time and the tradition of always having a bottle of Whyran Reserve around for bribes begins.
After talking to some locals, including Singate Lopez – a shop owner that sells us survival gear – we leave for the planet of Kintan where our sources tells us that Crymon has been seen.
After scanning the northern part of the sphere, we are attacked by two scout ships and a nasty dogfight reduces our Irregular Subtlety to a bucket of bolts held together by duct tape and Aahch’s perseverance.
Our search reveals: An abandoned listening post and an old fort.
Extensive searching of the lower levels of the fort leads us into natural caverns. While exploring and defeating vicious beats, a force apparition, supposedly of Crymon, brings us to a backdoor to the compound of the Morgukai Cult, where some hasty decisions (such as an “attack anything that moves” instinct, surprisingly not Kranky’s) leads to an epic duel between Onda and their leader: Nakari Kon.
After honour has been satisfied, we find that the Isini cult abducted Crymon 20 years ago and took him to “the planet of the prodigal sons”
Episode 8: Upgraded spaceship
We travel to Nar Shaddaa for more information on the Isini cult and with intentions of repairing and perhaps modifying the Irregular Subtlety .
While waiting for info from our contacts and repairs and modifications to finish on the Subtlety, we accept a small bounty job. The job results in heavy fighting and a stolen YT-1300 by the name of The Ruby Damnation.
Handing over the quarry to our contact, we learn that “the prodigal sons” is a reference to Talus and Tralus in the Corellian system. We also learn that Nela Kohn has been seen on both Mandalore and Susevfi. Kotan also learns that his rescuer Victarion Kelren may have been headed to Taris.
Returning to see how repairs and modifications are going, the stolen ship is recognised by the mechanic working on our ship, and sensing imminent trouble, we take off with both ships. Leaving Nar Shadda with a new ship and several items that might come in useful. We have learned the following:
- Vex & Onda will no longer be left alone together and will under no circumstance be in charge of making the plans.
- We also have some new enemies, and possible bounties on our heads.
Back on Spintir we trade The Ruby Damnation and the still in disrepair Irregular Subtlety for a new ship: the Void of Integrity, much to Aahch’s protests. Yet everybody thinks the name of the new ship is funny, except Kotan – but he grudgingly accepts that it is … fitting.
Episode 9: The bane of Isini
Arriving at the twin planets of Talus and Tralus in our “new” bucket of bolts: Void of Integrity, after some research we manage to locate the base of the Isini cult in an ancient Selonian hive.
After some attacks by cult disciples and aggressive beasts, we capture a cultist and persuade him to lead us to their hideout. Arriving in an old underground village of sorts, the cultist leads us to their hideouts. Kotan manages to convince the Isini Leader: Do Nio, to not kill us and we manage to find out where they are keeping Crymon.
Crymon is old and dying, we also learn that Sun’saith has not been honest with us and might possibly be mad. The old Nikto teaches us new secrets of the force, he also mentions an old Jedi master: Suljo Warde and his legendary power of Foresight, which is needed to locate our quarry.
Do Nio pledges his friendship and help if we ever need it in the future.
Now, how do we beat Sun-Seith?
Returning to Spintir we find that the nearby village and farm has been destroyed, and after a brief encounter with mercenaries in the temple we are approached by an underworld crimelord called Ta’lon, apparently we owe him a favor now …