Kraft og skjebne

Traversing Undercity
Episode XXI: Into the dark

Having previously set up an appointment with the underground leader of Cato Neimoidia, Onrein Hasar, the party sets forth to meet her at the Dropview Cantina.

Having a mostly successful encounter with her, Kotan decides to tell her our story. We find that her goals mostly coincides with ours. It seems Suljo Warde was leading a dark gestapo campaign on the locals and killed all of the local leaders except Onrein. If we agree to bring Suljo to her justice she will help us. We reluctantly agree, though some more than others.

We are told of a dark palace in the Undercity where the last faithful battle took place and are give directions there.

The entrance to the Undercity is guarded by imperials, and having Onda scout out the entrance a plan forms. While most of the guards are away from the entrance we will try to convince the remaining trooper (sergeant) that we are traveling on a mission from the empire. This goes horribly wrong and Krank saves the day knocking the trooper out with his new electro-staff. (Not to be confused with his space-strings)

Entering the Undercity we find it dark and desolate. Most of the building are crumbling due to the great battle fought here. Traversing the Undercity to the big palace the party conquers many dangers and falls prey to some. (Big wall collapsed on the party. Not Ondas fault!)

Entering the palace we find it mostly abandoned, but some sentries are still functioning. While battling a group of five battle droids Onda shows his true colors killing them all with one move. Further down in the palace (inverted spire) the party meets further sentries, these a bit stronger, Droidekas. Onda unleashes his anger again and severely damages one of the droids before being summarily shot down. Kotan and Krank takes the droids down and revives Onda. Thankful Onda joins the party and enters the lowest chamber. There they find the remains of the killed leaders and the corpse of a Jedi.

He holds a light-saber in his one hand and clutched in the other a crystal…..

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Welcome to Cato Neimoidia - Nobody likes you here
Episode XX Info Brokers & Mob Beatings

Warde’s second holocrystal leads us to Cato Neimoidia, this is the farthest into the core we have been since we started our quest. We better be careful, Imperial entanglements might be worse here.
We Land at Jorra, a town built on a bridge suspended between 2 stone arches, This planet has a lot of stone arches.
First we deliver some crates for Heavy Gan that we picked up on the Terminus Station before travelling into town looking for rumours or info on Warde and his stay on this planet.

Security is tight and no weapons are allowed … but we manage to smuggle them in anyways.
First we spend some hours talking to locals and buying drinks at Torna’s Cafe – a local drinking place by the space docks, to cover more ground we eventually decide to split up.

Kotan & Vex:
Talking to some older locals to get the history of Jorra turns out to be smart: the republic and the Jedi tried to take this city from the separatists several times, but failed every time.

Stories of Warde are more sombre: ruthless attacks and arrests made without any proof, signs of his growing power of foresight, or a slide towards the dark side of the force? Something must have turned Gel Marcolf into the bitter and fearful creature we fought, I wonder who we are really looking for – and if the Suljo Warde at the end of this journey is a friend … or someone else.

We also spend some time asking questions about who’s who in this town, the movers and shakers if you will, we puzzle together some promising facts: The dominant power in this city are the White Scars, led by Onrein Hasar.

We decide to expedite matters and send a holomessage to her mansion in the Palace District. After that we spend some time in a calm park meditating, relaxing, and discussing the force while waiting for a reply. Vex may be standing somewhere else than me, and some of the old teachings he follows I find more misleading than helpful – but we are both looking at the same horizon, this gives me hope.

Onda and Krank return after some time, they decided that to start a fight with locals was a productive use of their time and were dismayed when a mob started chasing them … I have no words – and in this I see my failings as a mentor and friend.
In the end we are approached by Lor Keln and his swoop gang: The Crimson Kreehawks, he gives us a time and a place: tommorrow at noon, at Dropview Cantina.
After Onda and Krankawarrok’s experience with the locals we decide to spend the night in the ship

Onda & Krankawarrok: (Krankawarrok’s notes)
Obviously not Kotans smartest idea to split the party, Krankawarrok thought. Kranky and Onda walking off into the distance without adult supervision to do some digging into the state of the underworld.

After acquiring intel as to who and who not to talk to in this vile pit of vipers they took a leisurely stroll. Of course, the indigents of this backwaters piece of shit planet took offense to Kranky being so much better than them in every way. In fact, they made an impromptu mob and started attacking Krank and his loyal squire Onda.

Responding to this attack on them with remarkable restraint going only for incapacitation, not decapitation they quickly dispatched enough of these barbarians to make a clean escape.

Whilst meeting up with the “responsible” ones to discuss the current state of affairs only to be interrupted by a message from someone who had taken interest in us, and thus our interest became focused upon this figure.

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A new king
Episode XIX: Ninja galore

Talking to the holocron of Suljo Warde the party learns many things. They can now start out training the new art developed by Suljo and further learn that they only have a part of the holocron. The next crystal may be found on the planet of Arbooine in the Arbo system.

Traveling to Arbooine the party find a forresty planet and seek out the city of Quolas. They are however unable to find the city at the coordinates given by the holocron. Landing in a likely spot the set out into the jungle to find the city. By Kranks good tracking skills they find a path leading to the city.

Upon entering the city they feel the power of the dark side emanating strongly throughout the city. When they ask for Suljo Warde they are given a name: The Reeve. Onda then has a vision showing that the Reeve is Suljos apprentice; Gel Marcolf, and that he is indeed taken by the dark side.

Kotan proposes a stealth mission to talk to Gel and the party agrees (Krank reluctantly). Sneaking up to the main mansion the party manages to get into Gels sleeping quarters without raising to many alarms.

Kranks ninja skills getting in through the sky view wakes Gel and negotiations start. Gel wants Suljos powers for himself and a fight commences. Krank heroically keeps the guards at bay while Onda and Kotan fight Gel. A while into the fight Kotan has had enough and takes Gel down drawing heavily on the dark side and falling unconscious himself. Onda sees his opportunity to stop the fighting and severs Gels head from his body and proclaims himself “The new King”. The locals stop fighting and bow down to the new king.

Taking what they came for the party leaves the city and just as they leave the gates they see a civil war break out. Kotan wants to stop this, but Onda believes the greater threat is dealt with.

The party gets back to the ship to lick their wounds and see what they have recovered from Gel Marcolf. And the story ends.

(Onda went dark side and Kotan does not know what he thinks of this)

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Strained Negotiations
Episode XVIII

Sector: ANX47ZZ-

We arrive into a field of debris and old shipwrecks, and after alot of tense piloting Onda leads us to a lager astroid where we find Warde’s escape pod.
This does not fit with the logs found on The Last Echo; they claimed it was near a planet and in a safe area where he would be easily found.
This place is hard to come by and not near any main shipping lanes … maybe the pod drifted … or maybe the logs were faked to avoid prosecution for deserting a sentient in dead space…

On it we find a hidden habitat dome , guarded by droids and electrofences.
Calif is the owner and lord of this little rock in the middle of nowhere, and a bit silly it seems, his bodyguard/partner Zehig is way more intimidating and professional.
Their trade seems to be pharmaceutical in the broadest sense of the word …

We learn that Warde and his associate, Gel Marcolf, were here 20 cycles ago.
They traded some items for their rescue and safe passage to the Spice Terminus station.

Krankawarrok’s recent head trauma has left him erratic in moods and behavior, he attacks Zehig, but is promptly outmanouvered and we manage to calm him down before things escalate.

The negotiations with Calif after are tense, and we accept a high price to smooth things over.

The items recovered from Warde’s lockchest contain a holocron, using the alredy recovered crystal from mandalore to unlock it we learn more about Warde and his apprentice Marcov.
Including Marcovs’ homeplanet and possible base: Arbooine.

We travel on.

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2 steps forward, 2 steps back ...
Episode XVII

Random notes from Kotans audiolog:
1
(yawns)
Nadij, a Mountain Planet, a quick stop before the search for Warde continues.
EDIT: famous lasts words it seemed …

2
(sounds of industrial work being done in the vicinity, somebody drops a spacewrench)
We have a new shield generator upgrade, compliments of Dursa, the owner of the shipyard

(whispers) – why are alle the mechanics I meet small and furry …?

3
(wookie sounds in the background)
Krankawarrok has been selling Roy’s Booma Juice like it’s water on tatooine apparently,
notable customers include:
* A Wookie bar owner , didn’t catch his name, sounds ok – son is a brewer apparently.

EDIT: (loud club music and a sounds of drunk Onda declaring his love) He also deals with every illegal high you can chase under this sun, and any other sun you can think of as well.

4
I’m starting to think the drink needs a better name …
Irris Tunjon, a representativ of Heavy Gan came and delivered an offer we can’t refuse, and by “offer” , I mean “tried to strongarm us into a dodgy deal”
… the worst part is that we’re going to have to take it,
Onda isn’t going to be happy – he cares way too much about credits for his own good,
it distracts him …

5
(overhead sounds of a starport)
We are back at Sura, to pick up a shipment for Cadacious, Roy seems happy with the development.
Me? I just want to get moving, time is of the essence, and our enemies seem to grow in numbers by the day.

I’ve taken the time to upgrade the …project while visiting my … friends.

6
(during takeoff)
Everything is taken care of on Nadij, now we can get back to our task.

7
(sounds of turbulence and debris hitting the ship)
An Astroid Field … For Fucks Sake!

8
(sounds of cycling airlocks)
We have arrive to Point Nadir, a shadowport hidden inside a traveling comet
… yeah, my mind is also reeling from that.
We will get coordinates and info and leave before we attract any attention, I’m guessing there are many unsavory types in such a place.

9
(lots of interference and sounds of running, the recorder gets left on by mistake after being used)
I don’t know what these two have done in the few hours we’ve been here, but we’re leaving now.
It’s ok, I have the info we need.
( sounds of the ship powering up and moving, many muffled voices talking, sounds of walking, doors opening and closing. Kotans voice cuts through slightly higher than usual:)
- Who’s arm is that!?
-And what happened to Krank?!
-Why do these things happen whenever I let you out of my sight, Greenballs?!
-OK, new bloody rule:
Onda stays with me everytime we dock somwhere from now on!
-This shit is no longer funny, guys!

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Episode XVII: Introduction

After a lucky coincidence our heroes managed to escape Imperial captivity and their deadly and mysterious captor, Sinnius. Fleeing during the midst of an attack by unknown forces, our heroes managed to pick up the transponder of the consular-class light cruiser attacking the Scourge of Elmar. It was the Owl Power

Having witnessed the execution of several of their questioners as a consequence of their inability to get the truth from the heroes and being seconds away from witnessing (and arguably causing) the planetary bombardment of Susevfi averted by the aggressive actions of the Owl Power, our heroes are now enroute to Nedij. There the heroes intend to distribute some of Roy‘s liquor Booma Juice. Before moving on to the coordinates where Suljo Warde was ejected from the Last Echo, in search of this elusive individual’s powers.

Our heroes will soon exit hyperspace, still dealing with the following questions:

  • Who is Sinnius and is he in pursuit?
  • Who and where is Nebula?
  • Who was the attackers that saved them?
  • What will happen to Nela Kohn and the Gensu-dai?
  • What will they find at the coordinates where Warde was ejected from the Last Echo?
  • Should they set up this distribution deal with Roy to get funds in preparations for the coming storm?
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Episode XVI: Capitalism, here we come
We finally meet our match

After having discovered a clue as to where Suljo Warde may be located, the Crew of the Void of Integrity decide to seek him out.

The ship is in need of supplies and the crew want to gather some more gear. With this in mind, they travel to Sura, largest settlement on Susevfi, to try their luck. Upon arriving in Sura they discover the Imperial presence has increased dramatically. They come in contact with a prospering bartender who is also a Booma Juice brewer. His name is Roy. Kotan manages to establish a partnership with him as a Booma Juice distributor. We agree to distribute two pallets of the Juice.

While waiting for the delivery of said goods, an Imperial broadcast is shown on the screens of Sura. This broadcast shows several clips of insurgents against the empire, one of them shows the party on the derelict station. Upon seeing this the crew decides to take shelter in the Integrity till it is time to leave. Checking for signs of future turmoil, Onda has a vision of a fight between spaceships and a dark, commanding, armoured figure. Onda, believing this will happen sometime during the next day, argues that we should use this space combat as a distraction to get away from the planet. Onda does not manage to convince the rest of the crew.

Leaving Susevfi the Integrity is hailed by an Imperial customs ship. The customs inspection goes well and the ship is given a space lane to use for the departure of the system. Upon passing the 6th moon of the planet they find a large ship hiding behind the moon. Getting closer to the ship they are hailed again and told to dock. The ship is a black Nebulon-B frigate called The Scourge of Elmar.

Docking with the Scourge of Elmar the crew is taken into custody as Gensu-Dai collaborators . Some parlaying commences and suddenly Crank gets righteously mad at our captors and is taken away. Seeing this, Onda tries following to check on him. Our interrogator tries to have Onda seized, but Onda manages to slip past them trying to get to Crank. Finding the guards outside Crank’s cell he is summarily stunshot unconscious. While this happens, Kotan takes the altruistic path and tells our captors that he himself is the Gensu-Dai. He is not believed. This results in both Kotan and Aahch getting put in separate cells. The crew is separated, here is what happens next.

Crank: While getting angry and getting separated from the rest of the crew was a clever ploy to get us out of this pickle, none of the rest of the crew understood this. Crank manages to communicate to our captors that he wants to talk. Talking with the Imperial questioner he lays out a story of us being the victims of Gensu-Dai: “We are not the Gensu-Dai, they captured us and forced us to work with them.” That Kotan had told them that he himself was Gensu-Dai did not help Crank’s argument the least. Having gotten nowhere, Crank is confined to his cell once again.

Aahch: Aahchs plans are to support Kotan with his scheme as far as possible. While being interrogated the Imperial questioner is forced to take extreme means to get to the truth; a truth serum. Not wanting this to happen Aahch deftly uses his power to make the questioner inject himself with the serum. Getting mad he also injects Aahch. What then commences i a hilarious truth or dare game without the dare, and nobody can lie. Aahch gets little of importance out of the questioner, but manages to get Aahch to admit Nelacon is a leader. The questioner is removed and Aahch is moved back to his cell.

Kotan: While being interrogated Kotan fervently maintains that he himself is Gensu-Dai. Giving allusions that he and his crew are the only ones using the name. Having no way of getting Kotan to budge from this obvious lie, the questioners give up and take him back to his cell.

Onda: Onda is questioned last. (Not to his knowledge). He knows this is dangerous for him. He might blurt out something important, without knowing it. After finding out his friends are still alive he plays the silent game. The questioner promises he will be killed if Onda does not cooperate, and Onda likes this promise. Staying silent, the interview is soon over.

After all this has transpired the entire crew is taken to the bridge. Here they meet the dark armored figure Sinious and are given a proposition. Sinious kills the two questioners failing most in their jobs, while telling the crew they can stop this. They only have to tell the location of the real Gensu-Dai. The crew reacts differently: Onda likes what he sees, Kotan tries to negotiate him to stop, Crank is kinda hoping to work from them and Aahch tries to steal his blaster with his powers.

After killing the 3rd questioner the Scource of Elmar is bombarded. Seizing the opportunity Kotan attacks Sinious with his powers and makes him real scared. The guards are told to take the crew back to their cells. Given this opportune chance, the crew manages to kill their guards while been escorted back to their cells. They manage run for their ship and leaves as soon as they are able. Finding the attackers not hostile towards the Integrity, they manage to enter hyperspace….

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Episode XVI: Introduction
What about the 'croon?

After Vex’ skilled decryption of the data from the CIS space station, coupled with the information on the code cylinder Kotan found on the body of a dead Jedi on the Last Echo, our heroes have managed to approximate the coordinates where Suljo Warde was jettisoned in an escape pod.

Because of their encounter with an imperial agent so close to the Suarbi system, Nela Kohn has decreased Gensu-dai activity somewhat and kindly asked the crew of the Void of Integrity to refrain from going into the field with her operatives or on their own. In search for a replacement arm for Vex and tending their own wounds, the crew has been preparing for the next step of their quest. Travelling to major settlements and towns, our heroes are in need of equipment, gear and money.

Kohn is willing to provide some help in their mission in the form of contacts and her limited resources, but she has her own worries as reports tell of increased Imperial activity in the major settlements and on the borders of the Quence sector.

Our heroes must now choose their path wisely …

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Mostly Armless
Episode XV: CIS and the Imperial bonanza

Exploration of a derelict space station in a decaying orbit over a red sun somewhere in the Quence sector gives us old logs to bring back to the Gensu-dai.

But before we can leave we are ambushed by Imperial Stormtroopers.

A battle ensues, from level to level and room to room.
Vex proves his use as a scout, Kotan embraces his newfound warrior lifestyle, Onda does his thing, Aahch protects everyone-all the time, and Kranky switches between decimating all nearby troopers , and stuffing anything that looks useful in his bag …

Our last opponents are droids or possible cyborgs, regardless: something new and dangerous.
They are led by an imperial operative – he is quickly wounded, but he obliterates Vex’ arm for his trouble and with help of one of these mechanoid Troopers makes his escape.

We follow his lead and run like womprats out of a sarlac pit to the Integrity, we jump to hyperspace before the VT-47 Decimator-class assault ship with the transponder Vulture can bring its cannons to bear.

Back on Suarbi 7/5 we discuss our encounter with Nela Kohn. Trying to make sense of the ambush and presence of imperial troops on the old CIS space station.

Hours of research and Vex’ expert slicing gives us another piece of the puzzle: Suljo Warde was onboard the Last Echo and he was forcibly thrown off ship in an escape pod and we have the coordinates …

There is also some scrambled info about something hidden on the Last Echo; a vault? The code cylinder we recovered from the dead Jedi onboard may be the key.

In the meantime, Aahch searches the ship for bugs or trackers and comes up empty, at least we’ve not led any enemies back to the Gensu-Dai and we now know the ship needs parts, lots of em’!

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Chapter 4: Introduction

Four months have passed. The crew of the Void of Integrity have received medical care, rest and training while staying with their hosts, the Gensu-dai. Nela Kohn’s hospitality however did not come without a cost: the exchange of information.

While willingly teaching them what she knows, they have also been required to help and train her Gensu-dai. The various skills of the crew have been put to good use. Where Kotan has been training under Nela, his comrades have been teaching the Gensu-dai what they can; be it slicing, repairs and maintenance, fighting techniques or breaking and entering. All taught in the field, as the Gensu-dai are few and their mission require vigilance and initiative.

Over the months taking part in hunting down pirates, slavers and criminals in the Suarbi system as whole and a few other places in the Quence sector, the crew has gained more insight into the Force and into a different kind of life, with a different purpose. While the Gensu-dai are few, their area of influence is surprisingly large.

While not actively fighting the Empire and not yet targeted, the Gensu-dai is aware that their activities could be noticed at any moment. Luckily the Empire has little interest in the Suarbi system as their attention is currently elsewhere …

Over the last few weeks Onda, Kotan and Nela have been spending more time searching for clues on the whereabouts of Suljo Warde’s holocron. Conversing with Tera Sinube’s holocron, researching Nela Kohn’s own records and datatapes, and what can be gleaned from the history datachips on the “Jedi Rebellion” and the history of the Clone Wars, some of Warde’s movement and deeds before and during the war can be tracked.

With Nela’s help they have discovered a location that could help them locate the holocron they need if they are to discover the teachings of Suljo Warde. Surprisingly the Last Echo was one of the ships Warde was in contact with many months before his death. Perhaps some details of his visit is still aboard the starship computer that can shed some light on the whereabouts of the holocron?

Researching the Last Echo to be better prepared before a potential mission to raid the ship computers, the crew of the Void of Integrity have discovered that the Last Echo may have been involved in some clandestine unsanctioned operation, kept hidden from not just the Old Republic and the Separatists, but also the Jedi Council. Cross-referencing with various sources, the ship seemingly has ties to all three organisations. In need of more answers, the crew fired up the engines of the Void of Integrity and travelled to the an old CIS space station, that may contain records of the Last Echo mission.

Having boarded the old space station they braved the cold and oppressive darkness. Managing to restart minimal life support they made their way to the main computer terminal. Now, just as their download finishes they feel a coldness spreading from somewhere above, from the landing bays …

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